Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.

This commit is contained in:
lotodore
2007-06-04 16:19:11 +00:00
parent ffbe8ac924
commit b9ccba6ed4
8 changed files with 37 additions and 15 deletions
+2 -1
View File
@@ -34,7 +34,7 @@
using namespace std;
Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameID(0), myNetClient(0), myNetServer(0), myGui(g), myConfig(c), thisHasSctp(0)
: currentGameID(0), myNetClient(0), myNetServer(0), myGui(g), myConfig(c)
{
}
@@ -210,3 +210,4 @@ bool Session::isNetworkClientRunning() const
// TODO
return myNetClient != NULL;
}