Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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@@ -63,10 +63,6 @@ public:
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bool isNetworkClientRunning() const; // TODO hack
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void setHasSctp ( bool theValue ) { thisHasSctp = theValue; }
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bool hasSctp() const { return thisHasSctp; }
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private:
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int currentGameID;
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@@ -77,9 +73,6 @@ private:
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boost::shared_ptr<Game> currentGame;
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GuiInterface *myGui;
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ConfigFile *myConfig;
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bool thisHasSctp;
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};
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