Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.

This commit is contained in:
lotodore
2007-06-04 16:19:11 +00:00
parent ffbe8ac924
commit b9ccba6ed4
8 changed files with 37 additions and 15 deletions
-7
View File
@@ -63,10 +63,6 @@ public:
bool isNetworkClientRunning() const; // TODO hack
void setHasSctp ( bool theValue ) { thisHasSctp = theValue; }
bool hasSctp() const { return thisHasSctp; }
private:
int currentGameID;
@@ -77,9 +73,6 @@ private:
boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
bool thisHasSctp;
};