Show lobby for players if they are kicked during a game.
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@@ -407,6 +407,7 @@ AbstractClientStateReceiving::Process(ClientThread &client)
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NetPacketRemovedFromGame::Data removedData;
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tmpPacket->ToNetPacketRemovedFromGame()->GetData(removedData);
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client.ClearPlayerDataList();
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client.GetCallback().SignalNetClientWaitDialog();
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client.GetCallback().SignalNetClientRemovedFromGame(removedData.removeReason);
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client.SetState(ClientStateWaitJoin::Instance());
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}
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