myBestHandPosition hinzugefügt
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@@ -74,6 +74,8 @@ public:
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void setMyCardsValueInt(const int& theValue) { myCardsValueInt = theValue;}
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int getMyCardsValueInt() const { return myCardsValueInt; }
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int* getMyBestHandPosition() { return myBestHandPosition; }
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void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;}
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int getMyRoundStartCash() const { return myRoundStartCash; }
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@@ -87,6 +89,7 @@ public:
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void turnEngine();
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void riverEngine();
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@@ -106,6 +109,7 @@ private:
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// Laufvariablen
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int myCards[2];
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int myCardsValueInt;
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int myBestHandPosition[5];
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int myCash;
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int mySet;
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int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
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