myBestHandPosition hinzugefügt

This commit is contained in:
floty
2007-01-28 00:17:49 +00:00
parent dd292e5da5
commit bb90e6a0bf
6 changed files with 222 additions and 35 deletions
+194 -26
View File
@@ -71,7 +71,7 @@ int CardsValue::holeCardsClass(int one, int two) {
} }
} }
} break; } break;
//König //Kig
case 13: { case 13: {
if((one-1)/13 == (two-1)/13) { if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) { switch((one-1)%13-(two-1)%13) {
@@ -164,15 +164,16 @@ int CardsValue::holeCardsClass(int one, int two) {
} }
int CardsValue::cardsValue(int *cards) { int CardsValue::cardsValue(int* cards, int* position) {
int array[7][2]; int array[7][3];
int j1, j2, j3, j4, j5, k1, k2, ktemp[2]; int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
// Kartenwerte umwandeln (z.B. [ 11 (Karo König) -> 0 11 ] oder [ 31 (Pik 7) -> 2 5 ] ) // Kartenwerte umwandeln (z.B. [ 11 (Karo Kig) -> 0 11 ] oder [ 31 (Pik 7) -> 2 5 ] )
for(j1=0; j1<7; j1++) { for(j1=0; j1<7; j1++) {
array[j1][0] = cards[j1]/13; array[j1][0] = cards[j1]/13;
array[j1][1] = cards[j1]%13; array[j1][1] = cards[j1]%13;
array[j1][2] = j1;
} }
// Karten nach Farben sortieren: Kreuz - Pik - Herz - Karo // Karten nach Farben sortieren: Kreuz - Pik - Herz - Karo
@@ -181,49 +182,76 @@ int array[7][2];
if(array[k1][0]<array[k2][0]) { if(array[k1][0]<array[k2][0]) {
ktemp[0] = array[k1][0]; ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1]; ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0]; array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1]; array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0]; array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1]; array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
} }
} }
} }
// Karten innerhalb der Farben nach der Größe sortieren: Ass - König - Dame - ... - 4 - 3 - 2 // Karten innerhalb der Farben nach der Gre sortieren: Ass - Kig - Dame - ... - 4 - 3 - 2
for(k1=0; k1<7; k1++) { for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) { for(k2=k1+1; k2<7; k2++) {
if(array[k1][0]==array[k2][0] && array[k1][1]<array[k2][1]) { if(array[k1][0]==array[k2][0] && array[k1][1]<array[k2][1]) {
ktemp[0] = array[k1][0]; ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1]; ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0]; array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1]; array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0]; array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1]; array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
} }
} }
} }
// Karten auf Blätter testen. Klasseneinteilung absteigend: 9 - Royal Flush, 8 - Straight Flush, ... 2 - Zwei Paare, 1 - Ein Paar, 0 - Nischt // Karten auf Blter testen. Klasseneinteilung absteigend: 9 - Royal Flush, 8 - Straight Flush, ... 2 - Zwei Paare, 1 - Ein Paar, 0 - Nischt
// auf Royal Flush (Klasse 9) und Straight Flush (Klasse 8) testen // auf Royal Flush (Klasse 9) und Straight Flush (Klasse 8) testen
for(j1=0; j1<3; j1++) { for(j1=0; j1<3; j1++) {
// 5 Karten gleiche Farbe ? // 5 Karten gleiche Farbe ?
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) { if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
// zusätzlich in Straßenform ? // zuszlich in Stranform ?
if(array[j1][1]-1 == array[j1+1][1] && array[j1+1][1]-1 == array[j1+2][1] && array[j1+2][1]-1 == array[j1+3][1] && array[j1+3][1]-1 == array[j1+4][1]) { if(array[j1][1]-1 == array[j1+1][1] && array[j1+1][1]-1 == array[j1+2][1] && array[j1+2][1]-1 == array[j1+3][1] && array[j1+3][1]-1 == array[j1+4][1]) {
// mit Ass an der Spitze ? // mit Ass an der Spitze ?
if(array[j1][1] == 12) { if(array[j1][1] == 12) {
// Royal Flush (9*100000000) // Royal Flush (9*100000000)
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 900000000; return 900000000;
} }
// sonst nur Straight Flush (8*100000000 + (höchste Straight-Karte)*1000000) // sonst nur Straight Flush (8*100000000 + (hhste Straight-Karte)*1000000)
else return 800000000+array[j1][1]*1000000; else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 800000000+array[j1][1]*1000000;
}
} }
else { else {
// Straight Flush Ausnahme: 5-4-3-2-A // Straight Flush Ausnahme: 5-4-3-2-A
for(j2=j1+1; j2<7; j2++) { for(j2=j1+1; j2<7; j2++) {
if(array[j1][1]-9==array[j2][1] && array[j2][1]-1==array[j2+1][1] && array[j2+1][1]-1==array[j2+2][1] && array[j2+2][1]-1==array[j2+3][1] && array[j1][0]==array[j2+2][0] && array[j1][0]==array[j2+3][0]) { if(array[j1][1]-9==array[j2][1] && array[j2][1]-1==array[j2+1][1] && array[j2+1][1]-1==array[j2+2][1] && array[j2+2][1]-1==array[j2+3][1] && array[j1][0]==array[j2+2][0] && array[j1][0]==array[j2+3][0]) {
// Straight Flush mit 5 als höhste Karte -> 8*100000000+3*1000000 // Straight Flush mit 5 als hste Karte -> 8*100000000+3*1000000
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
for(j3=1; j3<5; j3++) {
position[j3] = array[j2+j3][2];
}
}
return 800000000+3*1000000; return 800000000+3*1000000;
} }
} }
@@ -234,23 +262,32 @@ int array[7][2];
// auf Flush (Klasse 5) testen // auf Flush (Klasse 5) testen
for(j1=0; j1<3; j1++) { for(j1=0; j1<3; j1++) {
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) { if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
// Flush -> 5*10000000 + höhste Flush Karten mit absteigender Wertung // Flush -> 5*10000000 + hste Flush Karten mit absteigender Wertung
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 500000000+array[j1][1]*1000000+array[j1+1][1]*10000+array[j1+2][1]*100+array[j1+3][1]*10+array[j1+4][1]; return 500000000+array[j1][1]*1000000+array[j1+1][1]*10000+array[j1+2][1]*100+array[j1+3][1]*10+array[j1+4][1];
} }
} }
// Karten für den Vierling-, Full-House-, Drilling- und Paartest umsortieren // Karten fr den Vierling-, Full-House-, Drilling- und Paartest umsortieren
for(k1=0; k1<7; k1++) { for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) { for(k2=k1+1; k2<7; k2++) {
if(array[k1][1]<array[k2][1]) { if(array[k1][1]<array[k2][1]) {
ktemp[0] = array[k1][0]; ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1]; ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0]; array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1]; array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0]; array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1]; array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
} }
} }
} }
@@ -259,8 +296,25 @@ int array[7][2];
for(j1=0; j1<4; j1++) { for(j1=0; j1<4; j1++) {
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) { if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
// Position des Kickers ermitteln und der Blattwertung als dritte Gewichtung hinzuaddieren // Position des Kickers ermitteln und der Blattwertung als dritte Gewichtung hinzuaddieren
if(j1==0) return 700000000+array[j1][1]*1000000+array[j1+4][1]*10000; if(j1==0) {
else return 700000000+array[j1][1]*1000000+array[0][1]*10000; if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 700000000+array[j1][1]*1000000+array[j1+4][1]*10000;
}
else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<4; j2++) {
position[j2] = array[j1+j2][2];
}
position[4] = array[j1][2];
}
return 700000000+array[j1][1]*1000000+array[0][1]*10000;
}
} }
} }
@@ -275,12 +329,28 @@ int array[7][2];
for(j5=j4+1; j5<7; j5++) { for(j5=j4+1; j5<7; j5++) {
// Straight // Straight
if((array[j1][1]-1 == array[j2][1] || array[j1][1]-9 == array[j2][1] ) && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) { if((array[j1][1]-1 == array[j2][1] || array[j1][1]-9 == array[j2][1] ) && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
// höhste Karte der Straight ermitteln if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
// hste Karte der Straight ermitteln
if(array[j1][1]-9 == array[j2][1]) return 400000000+array[j2][1]*1000000; if(array[j1][1]-9 == array[j2][1]) return 400000000+array[j2][1]*1000000;
else return 400000000+array[j1][1]*1000000; else return 400000000+array[j1][1]*1000000;
} }
// Full House // Full House
if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) { if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
// Paar und Drilling des Full House ermitteln ermitteln // Paar und Drilling des Full House ermitteln ermitteln
if(array[j3][1]==array[j1][1]) { drei = array[j1][1]; zwei = array[j4][1]; } if(array[j3][1]==array[j1][1]) { drei = array[j1][1]; zwei = array[j4][1]; }
else { drei = array[4][1]; zwei = array[j1][1]; } else { drei = array[4][1]; zwei = array[j1][1]; }
@@ -296,10 +366,36 @@ int array[7][2];
for(j1=0; j1<5; j1++) { for(j1=0; j1<5; j1++) {
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) { if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) {
// Kicker ermitteln // Kicker ermitteln
if(j1==0) return 300000000+array[j1][1]*1000000+array[j1+3][1]*10000+array[j1+4][1]*100; if(j1==0) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5;j2++) {
position[j2] = array[j2][2];
}
}
return 300000000+array[j1][1]*1000000+array[j1+3][1]*10000+array[j1+4][1]*100;
}
else { else {
if(j1==1) return 300000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+3][1]*100; if(j1==1) {
else return 300000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100; if(position) {
// Position-Array fuellen
for(j2=0; j2<5;j2++) {
position[j2] = array[j2][2];
}
}
return 300000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+3][1]*100;
}
else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<3;j2++) {
position[j2] = array[j1+j2][2];
}
position[3] = array[0][2];
position[4] = array[1][2];
}
return 300000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100;
}
} }
} }
} }
@@ -310,10 +406,40 @@ int array[7][2];
if(array[j1][1] == array[j1+1][1] && array[j2][1] == array[j2+1][1]) { if(array[j1][1] == array[j1+1][1] && array[j2][1] == array[j2+1][1]) {
// Kicker ermitteln // Kicker ermitteln
if(j1==0) { if(j1==0) {
if(j2==2) return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j2+2][1]*100; if(j2==2) {
else return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j1+2][1]*100; if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[j2+2][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j2+2][1]*100;
}
else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[j1+2][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j1+2][1]*100;
}
}
else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[0][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[0][1]*100;
} }
else return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[0][1]*100;
} }
} }
} }
@@ -322,14 +448,56 @@ int array[7][2];
for(j1=0; j1<6; j1++) { for(j1=0; j1<6; j1++) {
if(array[j1][1] == array[j1+1][1]) { if(array[j1][1] == array[j1+1][1]) {
// Kicker ermitteln // Kicker ermitteln
if(j1==0) return 100000000+array[j1][1]*1000000+array[j1+2][1]*10000+array[j1+3][1]*100+array[j1+4][1]; if(j1==0) {
if(j1==1) return 100000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+2][1]*100+array[j1+3][1]; if(position) {
if(j1==2) return 100000000+array[j1][1]*1000000+array[j1-2][1]*10000+array[j1-1][1]*100+array[j1+2][1]; // Position-Array fuellen
else return 100000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100+array[2][1]; for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 100000000+array[j1][1]*1000000+array[j1+2][1]*10000+array[j1+3][1]*100+array[j1+4][1];
}
if(j1==1) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 100000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+2][1]*100+array[j1+3][1];
}
if(j1==2) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 100000000+array[j1][1]*1000000+array[j1-2][1]*10000+array[j1-1][1]*100+array[j1+2][1];
}
else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<2; j2++) {
position[j2] = array[j1+j2][2];
}
position[2] = array[0][2];
position[3] = array[1][2];
position[4] = array[2][2];
}
return 100000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100+array[2][1];
}
} }
} }
// Highest Card (Klasse 0) + Kicker // Highest Card (Klasse 0) + Kicker
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return array[0][1]*1000000+array[1][1]*10000+array[2][1]*100+array[3][1]*10+array[4][1]; return array[0][1]*1000000+array[1][1]*10000+array[2][1]*100+array[3][1]*10+array[4][1];
} }
+2 -2
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@@ -27,8 +27,8 @@ public:
~CardsValue(); ~CardsValue();
int holeCardsClass(int one, int two); int holeCardsClass(int, int);
int cardsValue(int *cards); int cardsValue(int*, int*);
}; };
+8 -1
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@@ -23,6 +23,7 @@ using namespace std;
LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0) LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
{ {
int i, j; int i, j;
CardsValue myCardsValue; CardsValue myCardsValue;
@@ -62,7 +63,13 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
tempPlayerAndBoardArray[j] = cardsArray[2*i+j+5]; tempPlayerAndBoardArray[j] = cardsArray[2*i+j+5];
} }
playerArray[i]->setMyCards(tempPlayerArray); playerArray[i]->setMyCards(tempPlayerArray);
playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray)); playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[i]->getMyBestHandPosition()));
// myBestHandPosition auf Fehler ueberpruefen
for(j=0; j<5; j++) {
if((playerArray[i]->getMyBestHandPosition())[i] == -1) {
cout << "FEHLER bei myBestHandPosition-Ermittlung!!!" << endl;
}
}
} }
// Karten austeilen // Karten austeilen
+12 -6
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@@ -25,6 +25,12 @@ using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0) LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
{ {
// myBestHandPosition mit -1 initialisieren
int i;
for(i=0; i<5; i++) {
myBestHandPosition[i] = -1;
}
Tools myTool; Tools myTool;
// Dude zuweisen // Dude zuweisen
@@ -314,8 +320,8 @@ void LocalPlayer::flopEngine() {
tempOpponentCardsArray[6] = l; tempOpponentCardsArray[6] = l;
tempMyCardsArray[5] = k; tempMyCardsArray[5] = k;
tempMyCardsArray[6] = l; tempMyCardsArray[6] = l;
tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray); tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray,0);
tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray); tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray,0);
if(tempMyCardsValue>=tempOpponentCardsValue) countMy++; if(tempMyCardsValue>=tempOpponentCardsValue) countMy++;
@@ -484,8 +490,8 @@ void LocalPlayer::turnEngine() {
tempOpponentCardsArray[1] = j; tempOpponentCardsArray[1] = j;
tempOpponentCardsArray[6] = k; tempOpponentCardsArray[6] = k;
tempMyCardsArray[6] = k; tempMyCardsArray[6] = k;
tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray); tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray,0);
tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray); tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray,0);
if(tempMyCardsValue>=tempOpponentCardsValue) countMy++; if(tempMyCardsValue>=tempOpponentCardsValue) countMy++;
} }
@@ -650,8 +656,8 @@ void LocalPlayer::riverEngine() {
tempOpponentCardsArray[0] = i; tempOpponentCardsArray[0] = i;
tempOpponentCardsArray[1] = j; tempOpponentCardsArray[1] = j;
tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray); tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray,0);
tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray); tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray,0);
if(tempMyCardsValue>=tempOpponentCardsValue) countMy++; if(tempMyCardsValue>=tempOpponentCardsValue) countMy++;
} }
+4
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@@ -74,6 +74,8 @@ public:
void setMyCardsValueInt(const int& theValue) { myCardsValueInt = theValue;} void setMyCardsValueInt(const int& theValue) { myCardsValueInt = theValue;}
int getMyCardsValueInt() const { return myCardsValueInt; } int getMyCardsValueInt() const { return myCardsValueInt; }
int* getMyBestHandPosition() { return myBestHandPosition; }
void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;} void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;}
int getMyRoundStartCash() const { return myRoundStartCash; } int getMyRoundStartCash() const { return myRoundStartCash; }
@@ -91,6 +93,7 @@ public:
private: private:
HandInterface *actualHand; HandInterface *actualHand;
BoardInterface *actualBoard; BoardInterface *actualBoard;
@@ -106,6 +109,7 @@ private:
// Laufvariablen // Laufvariablen
int myCards[2]; int myCards[2];
int myCardsValueInt; int myCardsValueInt;
int myBestHandPosition[5];
int myCash; int myCash;
int mySet; int mySet;
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
+2
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@@ -63,6 +63,8 @@ public:
virtual void setMyCardsValueInt(const int& theValue) =0; virtual void setMyCardsValueInt(const int& theValue) =0;
virtual int getMyCardsValueInt() const =0; virtual int getMyCardsValueInt() const =0;
virtual int* getMyBestHandPosition() =0;
virtual void setMyRoundStartCash(const int& theValue) =0; virtual void setMyRoundStartCash(const int& theValue) =0;
virtual int getMyRoundStartCash() const =0; virtual int getMyRoundStartCash() const =0;