Use server manager to allow SCTP and TCP at the same time.
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* Manager thread for the server. */
|
||||
|
||||
#ifndef _SERVERMANAGER_H_
|
||||
#define _SERVERMANAGER_H_
|
||||
|
||||
#include <game_defs.h>
|
||||
|
||||
#include <gui/guiinterface.h>
|
||||
#include <string>
|
||||
#include <list>
|
||||
|
||||
class ServerLobbyThread;
|
||||
class ServerAcceptThread;
|
||||
class SenderThread;
|
||||
class ConfigFile;
|
||||
class AvatarManager;
|
||||
class IrcThread;
|
||||
|
||||
class ServerManager : public IrcCallback
|
||||
{
|
||||
public:
|
||||
ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager);
|
||||
virtual ~ServerManager();
|
||||
|
||||
// Set the parameters.
|
||||
void Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, const std::string &pwd, const std::string &logDir, boost::shared_ptr<IrcThread> ircThread);
|
||||
|
||||
// Main start function.
|
||||
void RunAll();
|
||||
|
||||
void SignalTerminationAll();
|
||||
bool JoinAll(bool wait);
|
||||
|
||||
GuiInterface &GetGui();
|
||||
|
||||
virtual void SignalIrcConnect(const std::string &server);
|
||||
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
|
||||
virtual void SignalIrcPlayerJoined(const std::string & /*nickName*/) {}
|
||||
virtual void SignalIrcPlayerChanged(const std::string & /*oldNick*/, const std::string & /*newNick*/) {}
|
||||
virtual void SignalIrcPlayerKicked(const std::string & /*nickName*/, const std::string & /*byWhom*/, const std::string & /*reason*/) {}
|
||||
virtual void SignalIrcPlayerLeft(const std::string & /*nickName*/) {}
|
||||
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
|
||||
virtual void SignalIrcError(int errorCode);
|
||||
virtual void SignalIrcServerError(int errorCode);
|
||||
|
||||
protected:
|
||||
typedef std::list<boost::shared_ptr<ServerAcceptThread> > AcceptThreadList;
|
||||
|
||||
ServerLobbyThread &GetLobbyThread();
|
||||
|
||||
private:
|
||||
GuiInterface &m_gui;
|
||||
ConfigFile *m_playerConfig;
|
||||
AvatarManager &m_avatarManager;
|
||||
|
||||
std::string m_ircNick;
|
||||
|
||||
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
|
||||
boost::shared_ptr<IrcThread> m_ircThread;
|
||||
AcceptThreadList m_acceptThreadPool;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user