Use server manager to allow SCTP and TCP at the same time.

This commit is contained in:
lotodore
2007-11-16 22:34:38 +00:00
parent 3d4bc78e64
commit bc16e26616
10 changed files with 296 additions and 124 deletions
+2
View File
@@ -81,6 +81,7 @@ HEADERS += \
src/net/irccallback.h \
src/net/ircthread.h \
src/net/netexception.h \
src/net/servermanager.h \
src/core/tinyxml/tinystr.h \
src/core/tinyxml/tinyxml.h \
src/core/libircclient/include/libircclient.h \
@@ -170,6 +171,7 @@ SOURCES += \
src/net/common/receiverhelper.cpp \
src/net/common/irccallback.cpp \
src/net/common/ircthread.cpp \
src/net/common/servermanager.cpp \
src/gui/generic/serverguiwrapper.cpp \
src/gui/qttoolsinterface.cpp
+5
View File
@@ -34,6 +34,11 @@
#define POKERTH_BETA_REVISION 5
enum ServerNetworkMode {
NETWORK_MODE_TCP = 1,
NETWORK_MODE_SCTP = 2,
NETWORK_MODE_TCP_SCTP = 3};
enum GameState {
GAME_STATE_PREFLOP = 0,
GAME_STATE_FLOP,
+6 -86
View File
@@ -35,11 +35,10 @@
using namespace std;
ServerAcceptThread::ServerAcceptThread(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui)
ServerAcceptThread::ServerAcceptThread(ServerCallback &serverCallback)
: m_serverCallback(serverCallback)
{
m_context.reset(new ServerContext);
m_lobbyThread.reset(new ServerLobbyThread(gui, config, avatarManager));
}
ServerAcceptThread::~ServerAcceptThread()
@@ -47,7 +46,7 @@ ServerAcceptThread::~ServerAcceptThread()
}
void
ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<IrcThread> ircThread)
ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
if (IsRunning())
{
@@ -63,82 +62,14 @@ ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const string
context.SetAddrFamily(socket_has_dual_stack() ? AF_INET6 : (ipv6 ? AF_INET6 : AF_INET));
context.SetServerPort(serverPort);
m_lobbyThread = lobbyThread;
GetLobbyThread().Init(pwd, logDir);
m_ircThread = ircThread;
}
ServerCallback &
ServerAcceptThread::GetCallback()
{
return m_gui;
}
GuiInterface &
ServerAcceptThread::GetGui()
{
return m_gui;
}
void
ServerAcceptThread::SignalIrcConnect(const std::string &server)
{
LOG_MSG("Connected to IRC server " << server << ".");
}
void
ServerAcceptThread::SignalIrcSelfJoined(const std::string &nickName, const std::string &channel)
{
LOG_MSG("Joined IRC channel " << channel << " as user " << nickName << ".");
m_ircNick = nickName;
}
void
ServerAcceptThread::SignalIrcChatMsg(const std::string &nickName, const std::string &msg)
{
if (m_ircThread)
{
istringstream msgStream(msg);
string target;
msgStream >> target;
if (boost::algorithm::iequals(target, m_ircNick + ":"))
{
string command;
msgStream >> command;
if (command == "kick")
{
while (msgStream.peek() == ' ')
msgStream.get();
string playerName(msgStream.str().substr(msgStream.tellg()));
if (!playerName.empty())
{
if (GetLobbyThread().KickPlayerByName(playerName))
m_ircThread->SendChatMessage(nickName + ": Successfully kicked player \"" + playerName + "\" from the server.");
else
m_ircThread->SendChatMessage(nickName + ": Player \"" + playerName + "\" was not found on the server.");
}
}
else if (command == "stat")
{
ServerStats tmpStats = GetLobbyThread().GetStats();
ostringstream statStream;
statStream
<< "Players on Server: " << tmpStats.numberOfPlayersOnServer;
m_ircThread->SendChatMessage(statStream.str());
}
else
m_ircThread->SendChatMessage(nickName + ": Invalid command \"" + command + "\".");
}
}
}
void
ServerAcceptThread::SignalIrcError(int errorCode)
{
}
void
ServerAcceptThread::SignalIrcServerError(int errorCode)
{
return m_serverCallback;
}
void
@@ -147,11 +78,8 @@ ServerAcceptThread::Main()
try
{
Listen();
if (m_ircThread)
m_ircThread->Run();
GetLobbyThread().Run();
while (!ShouldTerminate() && !GetLobbyThread().Join(0))
while (!ShouldTerminate())
{
// The main server thread is simple. It only accepts connections.
AcceptLoop();
@@ -161,14 +89,6 @@ ServerAcceptThread::Main()
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
LOG_ERROR(e.what());
}
GetLobbyThread().SignalTermination();
GetLobbyThread().Join(LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC);
if (m_ircThread)
{
m_ircThread->SignalTermination();
m_ircThread->Join(ADMIN_IRC_TERMINATE_TIMEOUT_MSEC);
}
}
void
+179
View File
@@ -0,0 +1,179 @@
/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/servermanager.h>
#include <net/servercontext.h>
#include <net/ircthread.h>
#include <net/connectdata.h>
#include <net/serverlobbythread.h>
#include <net/serveracceptthread.h>
#include <net/socket_helper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
#include <net/socket_startup.h>
#include <core/loghelper.h>
#include <boost/bind.hpp>
#include <boost/algorithm/string/predicate.hpp>
using namespace std;
ServerManager::ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui), m_playerConfig(config), m_avatarManager(avatarManager)
{
}
ServerManager::~ServerManager()
{
}
void
ServerManager::Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, const string &pwd, const string &logDir, boost::shared_ptr<IrcThread> ircThread)
{
m_lobbyThread.reset(new ServerLobbyThread(GetGui(), m_playerConfig, m_avatarManager));
GetLobbyThread().Init(pwd, logDir);
if (mode & NETWORK_MODE_TCP)
{
boost::shared_ptr<ServerAcceptThread> tcpAcceptThread(new ServerAcceptThread(GetGui()));
tcpAcceptThread->Init(serverPort, ipv6, false, pwd, logDir, m_lobbyThread);
m_acceptThreadPool.push_back(tcpAcceptThread);
}
if (mode & NETWORK_MODE_SCTP)
{
boost::shared_ptr<ServerAcceptThread> sctpAcceptThread(new ServerAcceptThread(GetGui()));
sctpAcceptThread->Init(serverPort, ipv6, true, pwd, logDir, m_lobbyThread);
m_acceptThreadPool.push_back(sctpAcceptThread);
}
m_ircThread = ircThread;
}
GuiInterface &
ServerManager::GetGui()
{
return m_gui;
}
void
ServerManager::SignalIrcConnect(const std::string &server)
{
LOG_MSG("Connected to IRC server " << server << ".");
}
void
ServerManager::SignalIrcSelfJoined(const std::string &nickName, const std::string &channel)
{
LOG_MSG("Joined IRC channel " << channel << " as user " << nickName << ".");
m_ircNick = nickName;
}
void
ServerManager::SignalIrcChatMsg(const std::string &nickName, const std::string &msg)
{
if (m_ircThread)
{
istringstream msgStream(msg);
string target;
msgStream >> target;
if (boost::algorithm::iequals(target, m_ircNick + ":"))
{
string command;
msgStream >> command;
if (command == "kick")
{
while (msgStream.peek() == ' ')
msgStream.get();
string playerName(msgStream.str().substr(msgStream.tellg()));
if (!playerName.empty())
{
if (GetLobbyThread().KickPlayerByName(playerName))
m_ircThread->SendChatMessage(nickName + ": Successfully kicked player \"" + playerName + "\" from the server.");
else
m_ircThread->SendChatMessage(nickName + ": Player \"" + playerName + "\" was not found on the server.");
}
}
else if (command == "stat")
{
ServerStats tmpStats = GetLobbyThread().GetStats();
ostringstream statStream;
statStream
<< "Players on Server: " << tmpStats.numberOfPlayersOnServer;
m_ircThread->SendChatMessage(statStream.str());
}
else
m_ircThread->SendChatMessage(nickName + ": Invalid command \"" + command + "\".");
}
}
}
void
ServerManager::SignalIrcError(int errorCode)
{
LOG_MSG("IRC error " << errorCode << ".");
}
void
ServerManager::SignalIrcServerError(int errorCode)
{
LOG_MSG("IRC server error " << errorCode << ".");
}
void
ServerManager::RunAll()
{
if (m_ircThread)
m_ircThread->Run();
GetLobbyThread().Run();
for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::Run));
}
void
ServerManager::SignalTerminationAll()
{
if (m_ircThread)
m_ircThread->SignalTermination();
GetLobbyThread().SignalTermination();
for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::SignalTermination));
}
bool
ServerManager::JoinAll(bool wait)
{
if (m_ircThread)
m_ircThread->Join(wait ? NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC : 0);
bool lobbyThreadTerminated = GetLobbyThread().Join(wait ? NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC : 0);
bool allAcceptThreadsTerminated = true;
AcceptThreadList::iterator i = m_acceptThreadPool.begin();
AcceptThreadList::iterator end = m_acceptThreadPool.end();
while (i != end)
{
if (!(*i)->Join(wait ? NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC : 0))
allAcceptThreadsTerminated = false;
++i;
}
return lobbyThreadTerminated || allAcceptThreadsTerminated;
}
ServerLobbyThread &
ServerManager::GetLobbyThread()
{
assert(m_lobbyThread.get());
return *m_lobbyThread;
}
+7 -19
View File
@@ -27,6 +27,8 @@
#include <gui/guiinterface.h>
#include <string>
#define NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC 2000
class ServerContext;
class ServerLobbyThread;
class ServerSenderCallback;
@@ -36,27 +38,16 @@ class AvatarManager;
class IrcThread;
struct GameData;
class ServerAcceptThread : public Thread, public IrcCallback
class ServerAcceptThread : public Thread
{
public:
ServerAcceptThread(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager);
ServerAcceptThread(ServerCallback &serverCallback);
virtual ~ServerAcceptThread();
// Set the parameters.
void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir, boost::shared_ptr<IrcThread> ircThread);
void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread);
ServerCallback &GetCallback();
GuiInterface &GetGui();
virtual void SignalIrcConnect(const std::string &server);
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
virtual void SignalIrcPlayerJoined(const std::string & /*nickName*/) {}
virtual void SignalIrcPlayerChanged(const std::string & /*oldNick*/, const std::string & /*newNick*/) {}
virtual void SignalIrcPlayerKicked(const std::string & /*nickName*/, const std::string & /*byWhom*/, const std::string & /*reason*/) {}
virtual void SignalIrcPlayerLeft(const std::string & /*nickName*/) {}
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
virtual void SignalIrcError(int errorCode);
virtual void SignalIrcServerError(int errorCode);
protected:
@@ -72,13 +63,10 @@ protected:
ServerLobbyThread &GetLobbyThread();
private:
ServerCallback &m_serverCallback;
boost::shared_ptr<ServerContext> m_context;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
GuiInterface &m_gui;
std::string m_ircNick;
boost::shared_ptr<IrcThread> m_ircThread;
};
#endif
+2 -2
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@@ -31,8 +31,8 @@
#include <list>
#include <core/boost/timers.hpp>
#define LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000
#define ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 2000
#define NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000
#define NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 4000
class SenderThread;
+81
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@@ -0,0 +1,81 @@
/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Manager thread for the server. */
#ifndef _SERVERMANAGER_H_
#define _SERVERMANAGER_H_
#include <game_defs.h>
#include <gui/guiinterface.h>
#include <string>
#include <list>
class ServerLobbyThread;
class ServerAcceptThread;
class SenderThread;
class ConfigFile;
class AvatarManager;
class IrcThread;
class ServerManager : public IrcCallback
{
public:
ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager);
virtual ~ServerManager();
// Set the parameters.
void Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, const std::string &pwd, const std::string &logDir, boost::shared_ptr<IrcThread> ircThread);
// Main start function.
void RunAll();
void SignalTerminationAll();
bool JoinAll(bool wait);
GuiInterface &GetGui();
virtual void SignalIrcConnect(const std::string &server);
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
virtual void SignalIrcPlayerJoined(const std::string & /*nickName*/) {}
virtual void SignalIrcPlayerChanged(const std::string & /*oldNick*/, const std::string & /*newNick*/) {}
virtual void SignalIrcPlayerKicked(const std::string & /*nickName*/, const std::string & /*byWhom*/, const std::string & /*reason*/) {}
virtual void SignalIrcPlayerLeft(const std::string & /*nickName*/) {}
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
virtual void SignalIrcError(int errorCode);
virtual void SignalIrcServerError(int errorCode);
protected:
typedef std::list<boost::shared_ptr<ServerAcceptThread> > AcceptThreadList;
ServerLobbyThread &GetLobbyThread();
private:
GuiInterface &m_gui;
ConfigFile *m_playerConfig;
AvatarManager &m_avatarManager;
std::string m_ircNick;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
boost::shared_ptr<IrcThread> m_ircThread;
AcceptThreadList m_acceptThreadPool;
};
#endif
+3 -1
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@@ -24,6 +24,7 @@
#include <gui/generic/serverguiwrapper.h>
#include <net/socket_startup.h>
#include <core/loghelper.h>
#include <core/thread.h>
#include <csignal>
@@ -96,7 +97,8 @@ main(int argc, char *argv[])
myServerGuiInterface->getSession().startNetworkServer();
while (!g_pokerthTerminate)
{
if (myServerGuiInterface->getSession().waitForNetworkServer(100))
Thread::Msleep(100);
if (myServerGuiInterface->getSession().pollNetworkServerTerminated())
g_pokerthTerminate = true;
}
myServerGuiInterface->getSession().terminateNetworkServer();
+8 -13
View File
@@ -24,14 +24,13 @@
#include <localenginefactory.h>
#include <clientenginefactory.h>
#include <net/clientthread.h>
#include <net/serveracceptthread.h>
#include <net/servermanager.h>
#include <net/ircthread.h>
#include <core/avatarmanager.h>
#include <sstream>
#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 10000
#define NET_IRC_TERMINATE_TIMEOUT_MSEC 2000
#define NET_DEFAULT_GAME "default"
@@ -258,7 +257,7 @@ void Session::startNetworkServer()
return;
}
myNetServer = new ServerAcceptThread(*myGui, myConfig, *myAvatarManager);
myNetServer = new ServerManager(*myGui, myConfig, *myAvatarManager);
boost::shared_ptr<IrcThread> tmpIrcThread;
if (myConfig->readConfigInt("UseAdminIRC"))
@@ -277,40 +276,36 @@ void Session::startNetworkServer()
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
myConfig->readConfigInt("ServerUseSctp") == 1,
myConfig->readConfigInt("ServerUseSctp") == 1 ? NETWORK_MODE_TCP_SCTP : NETWORK_MODE_TCP,
myConfig->readConfigString("ServerPassword"),
myConfig->readConfigString("LogDir"),
tmpIrcThread
);
myNetServer->Run();
myNetServer->RunAll();
}
void Session::terminateNetworkServer()
{
if (!myNetServer)
return; // already terminated
myNetServer->SignalTermination();
myNetServer->SignalTerminationAll();
// Give the thread some time to terminate.
if (myNetServer->Join(NET_SERVER_TERMINATE_TIMEOUT_MSEC))
if (myNetServer->JoinAll(true))
delete myNetServer;
// If termination fails, leave a memory leak to prevent a crash.
myNetServer = 0;
}
bool Session::waitForNetworkServer(unsigned timeoutMsec)
bool Session::pollNetworkServerTerminated()
{
bool retVal = false;
if (!myNetServer)
retVal = true; // already terminated
else
{
if (myNetServer->Join(timeoutMsec))
{
delete myNetServer;
myNetServer = 0;
if (myNetServer->JoinAll(false))
retVal = true;
}
}
return retVal;
}
+3 -3
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@@ -30,7 +30,7 @@ class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class ServerAcceptThread;
class ServerManager;
class IrcThread;
class AvatarManager;
@@ -67,7 +67,7 @@ public:
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
bool waitForNetworkServer(unsigned timeoutMsec);
bool pollNetworkServerTerminated();
void sendIrcChatMessage(const std::string &message);
void setIrcNick(const std::string &value) { myIrcNick = value; }
@@ -95,7 +95,7 @@ private:
std::string myIrcNick;
ClientThread *myNetClient;
ServerAcceptThread *myNetServer;
ServerManager *myNetServer;
IrcThread *myClientIrcThread;
boost::shared_ptr<AvatarManager> myAvatarManager;