Move spectators to lobby before closing a game.

This commit is contained in:
lotodore
2013-10-05 12:49:21 +02:00
parent 3710f94c1e
commit bc7f34a2a6
9 changed files with 37 additions and 2 deletions
+2
View File
@@ -9732,6 +9732,7 @@ bool RemovedFromGameMessage_RemovedFromGameReason_IsValid(int value) {
case 3:
case 4:
case 5:
case 6:
return true;
default:
return false;
@@ -9745,6 +9746,7 @@ const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameI
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameIsRunning;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameTimeout;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::removedStartFailed;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameClosed;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::RemovedFromGameReason_MIN;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::RemovedFromGameReason_MAX;
const int RemovedFromGameMessage::RemovedFromGameReason_ARRAYSIZE;
+4 -2
View File
@@ -224,11 +224,12 @@ enum RemovedFromGameMessage_RemovedFromGameReason {
RemovedFromGameMessage_RemovedFromGameReason_gameIsFull = 2,
RemovedFromGameMessage_RemovedFromGameReason_gameIsRunning = 3,
RemovedFromGameMessage_RemovedFromGameReason_gameTimeout = 4,
RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed = 5
RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed = 5,
RemovedFromGameMessage_RemovedFromGameReason_gameClosed = 6
};
bool RemovedFromGameMessage_RemovedFromGameReason_IsValid(int value);
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MIN = RemovedFromGameMessage_RemovedFromGameReason_removedOnRequest;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX = RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed;
const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX = RemovedFromGameMessage_RemovedFromGameReason_gameClosed;
const int RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_ARRAYSIZE = RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX + 1;
enum RejectGameInvitationMessage_RejectGameInvReason {
@@ -4685,6 +4686,7 @@ class RemovedFromGameMessage : public ::google::protobuf::MessageLite {
static const RemovedFromGameReason gameIsRunning = RemovedFromGameMessage_RemovedFromGameReason_gameIsRunning;
static const RemovedFromGameReason gameTimeout = RemovedFromGameMessage_RemovedFromGameReason_gameTimeout;
static const RemovedFromGameReason removedStartFailed = RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed;
static const RemovedFromGameReason gameClosed = RemovedFromGameMessage_RemovedFromGameReason_gameClosed;
static inline bool RemovedFromGameReason_IsValid(int value) {
return RemovedFromGameMessage_RemovedFromGameReason_IsValid(value);
}