Move spectators to lobby before closing a game.
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+2
@@ -9732,6 +9732,7 @@ bool RemovedFromGameMessage_RemovedFromGameReason_IsValid(int value) {
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case 3:
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case 4:
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case 5:
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case 6:
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return true;
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default:
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return false;
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@@ -9745,6 +9746,7 @@ const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameI
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameIsRunning;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameTimeout;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::removedStartFailed;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::gameClosed;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::RemovedFromGameReason_MIN;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage::RemovedFromGameReason_MAX;
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const int RemovedFromGameMessage::RemovedFromGameReason_ARRAYSIZE;
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+4
-2
@@ -224,11 +224,12 @@ enum RemovedFromGameMessage_RemovedFromGameReason {
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RemovedFromGameMessage_RemovedFromGameReason_gameIsFull = 2,
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RemovedFromGameMessage_RemovedFromGameReason_gameIsRunning = 3,
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RemovedFromGameMessage_RemovedFromGameReason_gameTimeout = 4,
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RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed = 5
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RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed = 5,
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RemovedFromGameMessage_RemovedFromGameReason_gameClosed = 6
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};
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bool RemovedFromGameMessage_RemovedFromGameReason_IsValid(int value);
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MIN = RemovedFromGameMessage_RemovedFromGameReason_removedOnRequest;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX = RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed;
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const RemovedFromGameMessage_RemovedFromGameReason RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX = RemovedFromGameMessage_RemovedFromGameReason_gameClosed;
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const int RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_ARRAYSIZE = RemovedFromGameMessage_RemovedFromGameReason_RemovedFromGameReason_MAX + 1;
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enum RejectGameInvitationMessage_RejectGameInvReason {
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@@ -4685,6 +4686,7 @@ class RemovedFromGameMessage : public ::google::protobuf::MessageLite {
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static const RemovedFromGameReason gameIsRunning = RemovedFromGameMessage_RemovedFromGameReason_gameIsRunning;
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static const RemovedFromGameReason gameTimeout = RemovedFromGameMessage_RemovedFromGameReason_gameTimeout;
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static const RemovedFromGameReason removedStartFailed = RemovedFromGameMessage_RemovedFromGameReason_removedStartFailed;
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static const RemovedFromGameReason gameClosed = RemovedFromGameMessage_RemovedFromGameReason_gameClosed;
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static inline bool RemovedFromGameReason_IsValid(int value) {
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return RemovedFromGameMessage_RemovedFromGameReason_IsValid(value);
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}
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