adds activePlayerList and runningPlayerList (X) - !!! BROKEN !!! - last stable rev is 866
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@@ -30,7 +30,7 @@ public:
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GameState getMyBeRoID() const { return myBeRoID; }
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int getHighestCardsValue() const { std::cout << "getHighestCardsValue() in wrong BeRo" << std::endl; return 0; }
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void setHighestCardsValue(int theValue) { }
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void setHighestCardsValue(int /*theValue*/) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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@@ -51,7 +51,13 @@ protected:
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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int getPlayersTurn() const { return playersTurn;}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
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PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
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void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
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PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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@@ -87,7 +93,10 @@ private:
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bool firstRun;
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bool firstRound;
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bool firstHeadsUpRound;
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int playersTurn;
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int playersTurn; // TODO -> delete
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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bool logBoardCardsDone;
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