(Hopefully) solved the player number problem, when players join and leave an existing game. Numbers are now assigned on game start, not before. Note: Network play is not compatible to the current official version.
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@@ -121,7 +121,7 @@ protected:
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void SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData);
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PlayerDataList GetPlayerDataList() const;
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int GetNextPlayerNumber() const;
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void AssignPlayerNumbers();
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ServerRecvState &GetState();
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void SetState(ServerRecvState &newState);
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