Major redesign: Using game ids and player ids in gui (associated with tree view items).

Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
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lotodore committed 2007-09-02 16:36:52 +00:00
1 parent 1b8616d079
commit bd53403752
23 files changed
+421 -238

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@@ -45,21 +45,24 @@ public slots:
void createGame();
void joinGame();
void gameSelected(QTreeWidgetItem*, int);
void gameSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void addGame(QString gameName);
void removeGame(QString gameName);
void addGame(unsigned gameId, QString gameName);
void removeGame(unsigned gameId, QString gameName);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
void clearGames();
void checkPlayerQuantity();
void joinedNetworkGame(QString, int);
void addConnectedPlayer(QString, int);
void updatePlayer(QString, QString);
void removePlayer(QString);
void joinedNetworkGame(unsigned, QString, int);
void addConnectedPlayer(unsigned, QString, int);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void clearDialog();
private: