Major redesign: Using game ids and player ids in gui (associated with tree view items).

Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
This commit is contained in:
lotodore
2007-09-02 16:36:52 +00:00
parent 1b8616d079
commit bd53403752
23 changed files with 421 additions and 238 deletions
+40 -8
View File
@@ -485,6 +485,21 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
// A new game was created on the server.
NetPacketGameListNew::Data gameListNewData;
packet->ToNetPacketGameListNew()->GetData(gameListNewData);
// Request player info for players if needed.
PlayerIdList::const_iterator i = gameListNewData.gameInfo.players.begin();
PlayerIdList::const_iterator end = gameListNewData.gameInfo.players.end();
while (i != end)
{
PlayerInfo info;
if (!client.GetCachedPlayerInfo(*i, info))
{
// Request player info.
client.RequestPlayerInfo(*i);
}
++i;
}
client.AddGameInfo(gameListNewData.gameId, gameListNewData.gameInfo);
}
else if (packet->ToNetPacketGameListUpdate())
@@ -495,6 +510,24 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
if (gameListUpdateData.gameMode == GAME_MODE_CLOSED)
client.RemoveGameInfo(gameListUpdateData.gameId);
}
else if (packet->ToNetPacketGameListPlayerJoined())
{
NetPacketGameListPlayerJoined::Data playerJoinedData;
packet->ToNetPacketGameListPlayerJoined()->GetData(playerJoinedData);
client.ModifyGameInfoAddPlayer(playerJoinedData.gameId, playerJoinedData.playerId);
// Request player info if needed.
PlayerInfo info;
if (!client.GetCachedPlayerInfo(playerJoinedData.playerId, info))
{
client.RequestPlayerInfo(playerJoinedData.playerId);
}
}
else if (packet->ToNetPacketGameListPlayerLeft())
{
NetPacketGameListPlayerLeft::Data playerLeftData;
packet->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
}
else if (packet->ToNetPacketJoinGameAck())
{
// Successfully joined a game.
@@ -573,25 +606,24 @@ ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<Net
packet->ToNetPacketPlayerJoined()->GetData(netPlayerData);
boost::shared_ptr<PlayerData> playerData;
try
PlayerInfo info;
if (client.GetCachedPlayerInfo(netPlayerData.playerId, info))
{
PlayerInfo info = client.GetCachedPlayerInfo(netPlayerData.playerId);
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
playerData->SetName(info.playerName);
} catch (const NetException &)
}
else
{
ostringstream name;
name << "#" << netPlayerData.playerId;
// Request player info.
PlayerInfo info;
info.playerName = name.str();
client.RequestPlayerInfo(netPlayerData.playerId, info);
client.RequestPlayerInfo(netPlayerData.playerId);
// Use temporary data until the PlayerInfo request is completed.
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
playerData->SetName(info.playerName);
new PlayerData(netPlayerData.playerId, 0, PLAYER_TYPE_HUMAN, netPlayerData.prights));
playerData->SetName(name.str());
}
client.AddPlayerData(playerData);
}