Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
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@@ -19,6 +19,7 @@
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#include <net/servergamestate.h>
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#include <net/servergamethread.h>
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#include <net/serverlobbythread.h>
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#include <net/receiverhelper.h>
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#include <net/senderthread.h>
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#include <net/netpacket.h>
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@@ -279,6 +280,9 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
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session.sessionData->SetState(SessionData::Game);
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// Accept session.
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server.GetSessionManager().AddSession(session);
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// Notify lobby.
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server.GetLobbyThread().NotifyPlayerJoinedGame(server.GetId(), session.playerData->GetUniqueId());
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}
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}
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}
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