Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
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@@ -30,9 +30,6 @@ public:
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virtual void SignalNetServerSuccess(int actionID) = 0;
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virtual void SignalNetServerError(int errorID, int osErrorID) = 0;
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virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
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virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
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};
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#endif
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