Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
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@@ -52,6 +52,8 @@ public:
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void AddConnection(boost::shared_ptr<ConnectData> data);
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void CloseSessionDelayed(SessionWrapper session);
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void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
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void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
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void RemoveGame(unsigned id);
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