Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
This commit is contained in:
+2
-1
@@ -68,7 +68,8 @@ public:
|
||||
bool isNetworkClientRunning() const; // TODO hack
|
||||
bool isNetworkServerRunning() const; // TODO hack
|
||||
|
||||
GameInfo getClientGameInfo(const std::string &game);
|
||||
GameInfo getClientGameInfo(unsigned gameId);
|
||||
PlayerInfo getClientPlayerInfo(unsigned playerId);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user