Major redesign: Using game ids and player ids in gui (associated with tree view items).

Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
This commit is contained in:
lotodore
2007-09-02 16:36:52 +00:00
parent 1b8616d079
commit bd53403752
23 changed files with 421 additions and 238 deletions
+2 -1
View File
@@ -68,7 +68,8 @@ public:
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
GameInfo getClientGameInfo(const std::string &game);
GameInfo getClientGameInfo(unsigned gameId);
PlayerInfo getClientPlayerInfo(unsigned playerId);
private: