Reacting to authentication success.
This commit is contained in:
@@ -857,9 +857,6 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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SessionError(session, ERR_NET_VERSION_NOT_SUPPORTED);
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SessionError(session, ERR_NET_VERSION_NOT_SUPPORTED);
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return;
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return;
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}
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}
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if (initMessage.requestedVersion.major == 5 && (initMessage.requestedVersion.minor == 0 || initMessage.requestedVersion.minor == 1))
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session.sessionData->SetMaxNumPlayers(7);
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else
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session.sessionData->SetMaxNumPlayers(MAX_NUMBER_OF_PLAYERS);
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session.sessionData->SetMaxNumPlayers(MAX_NUMBER_OF_PLAYERS);
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string playerName;
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string playerName;
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@@ -885,13 +882,6 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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else
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else
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SessionError(session, ERR_NET_INVALID_PASSWORD);
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SessionError(session, ERR_NET_INVALID_PASSWORD);
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// Check the server password.
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/* if (!CheckPassword(initData.password))
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{
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SessionError(session, ERR_NET_INVALID_PASSWORD);
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return;
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}*/
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// Check whether the player name is correct.
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// Check whether the player name is correct.
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// Partly, this is also done in netpacket.
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// Partly, this is also done in netpacket.
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// However, some disallowed names are checked only here.
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// However, some disallowed names are checked only here.
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@@ -1193,7 +1183,8 @@ ServerLobbyThread::HandleNetPacketChatRequest(SessionWrapper session, const Chat
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void
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void
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ServerLobbyThread::InitAfterLogin(SessionWrapper session)
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ServerLobbyThread::InitAfterLogin(SessionWrapper session)
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{
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{
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assert(session.playerData);
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if (session.sessionData && session.playerData)
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{
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const MD5Buf &avatarMD5 = session.playerData->GetAvatarMD5();
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const MD5Buf &avatarMD5 = session.playerData->GetAvatarMD5();
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string avatarFileName;
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string avatarFileName;
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if (!avatarMD5.IsZero()
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if (!avatarMD5.IsZero()
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@@ -1217,6 +1208,7 @@ ServerLobbyThread::InitAfterLogin(SessionWrapper session)
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EstablishSession(session);
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EstablishSession(session);
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}
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}
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}
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}
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}
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void
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void
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ServerLobbyThread::EstablishSession(SessionWrapper session)
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ServerLobbyThread::EstablishSession(SessionWrapper session)
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@@ -1263,6 +1255,7 @@ ServerLobbyThread::AuthenticatePlayer(SessionWrapper session, const std::string
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void
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void
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ServerLobbyThread::AuthenticationSuccess(unsigned playerId, db_id dbPlayerId)
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ServerLobbyThread::AuthenticationSuccess(unsigned playerId, db_id dbPlayerId)
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{
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{
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InitAfterLogin(m_sessionManager.GetSessionByUniquePlayerId(playerId, true));
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}
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}
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void
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void
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