Fixing another ipv4 only issue.
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@@ -66,7 +66,8 @@
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
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#define SERVER_ADDRESS_LOCALHOST_STR_V4 "::ffff:127.0.0.1"
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#define SERVER_ADDRESS_LOCALHOST_STR_V4 "127.0.0.1"
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#define SERVER_ADDRESS_LOCALHOST_STR_V4V6 "::ffff:127.0.0.1"
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#define SERVER_ADDRESS_LOCALHOST_STR "::1"
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#define SERVER_ADDRESS_LOCALHOST_STR "::1"
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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@@ -1460,6 +1461,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
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}
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}
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else if (tmpData.gameType == GAME_TYPE_RANKING
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else if (tmpData.gameType == GAME_TYPE_RANKING
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& game.IsClientAddressConnected(session.sessionData->GetClientAddr()))
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&& game.IsClientAddressConnected(session.sessionData->GetClientAddr()))
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{
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{
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