configfile minimize disc-access
timoutanimation stops if player start a "local game"
This commit is contained in:
@@ -2513,7 +2513,7 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
|
||||
if (event->key() == Qt::Key_F3) { pushButton_BetRaise->click(); }
|
||||
if (event->key() == Qt::Key_F10) { switchLeftToolBox(); }
|
||||
if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
|
||||
// if (event->key() == Qt::Key_W) { qApp->quit(); } //s
|
||||
if (event->key() == Qt::Key_S) {} //s
|
||||
if (event->key() == 16777249) {
|
||||
pushButton_break->click();
|
||||
ctrlPressed = TRUE;
|
||||
@@ -2588,6 +2588,10 @@ void mainWindowImpl::localGameModification() {
|
||||
tabWidget_Left->setCurrentIndex(0);
|
||||
tabWidget_Left->disableTab(1, TRUE);
|
||||
|
||||
int i;
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
||||
setLabelArray[i]->stopTimeOutAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::networkGameModification() {
|
||||
|
||||
Reference in New Issue
Block a user