Fixed two avatar related bugs, which were both result of not adding an avatar to the manager when it was configured (a restart was required). Fixed "the server requested a non-existing avatar", and fixed showing own avatar in lobby directly after setting it.
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+6
-1
@@ -56,7 +56,7 @@ bool Session::init()
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{
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myAvatarManager.reset(new AvatarManager);
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bool retVal = myAvatarManager->Init(myConfig->readConfigString("AppDataDir"), myConfig->readConfigString("CacheDir"));
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myAvatarManager->AddSingleAvatar(myConfig->readConfigString("MyAvatar"));
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addOwnAvatar(myConfig->readConfigString("MyAvatar"));
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myAvatarManager->RemoveOldAvatarCacheEntries();
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return retVal;
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}
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@@ -66,6 +66,11 @@ void Session::init(boost::shared_ptr<AvatarManager> manager)
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myAvatarManager = manager;
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}
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void Session::addOwnAvatar(const std::string &avatarFile)
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{
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myAvatarManager->AddSingleAvatar(avatarFile);
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}
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void Session::startLocalGame(const GameData &gameData, const StartData &startData) {
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myGameType = GAME_TYPE_LOCAL;
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