Some include file optimizations. Fixes for the server.
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@@ -19,8 +19,9 @@
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***************************************************************************/
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#include "localflop.h"
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#include <game_defs.h>
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#include <handinterface.h>
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using namespace std;
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//using namespace std;
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LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), playersTurn(dP)
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@@ -83,7 +84,6 @@ void LocalFlop::flopRun() {
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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}
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else {
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// Flop ist wirklich dran
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