Some include file optimizations. Fixes for the server.
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@@ -20,17 +20,15 @@
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#ifndef LOCALFLOP_H
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#define LOCALFLOP_H
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#include "flopinterface.h"
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#include "handinterface.h"
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#include <flopinterface.h>
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#include <iostream>
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class HandInterface;
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class LocalFlop : public FlopInterface{
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public:
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LocalFlop(HandInterface*, int, int, int, int);
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~LocalFlop();
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public:
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LocalFlop(HandInterface*, int, int, int, int);
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~LocalFlop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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