Some include file optimizations. Fixes for the server.
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@@ -19,10 +19,10 @@
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***************************************************************************/
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#include "localpreflop.h"
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#include "handinterface.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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//using namespace std;
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LocalPreflop::LocalPreflop(HandInterface* bR, int id, int qP, int dP, int sB) : PreflopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), bigBlindPosition(0), smallBlind(sB), highestSet(2*sB), preflopFirstRound(1), playersTurn(0)
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@@ -86,7 +86,6 @@ void LocalPreflop::preflopRun() {
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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}
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else {
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// Preflop ist wirklich dran
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