Some include file optimizations. Fixes for the server.
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@@ -27,6 +27,8 @@
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#define SERVER_INITIAL_STATE ServerRecvStateInit
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#define SERVER_START_GAME_STATE ServerRecvStateStartGame
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class Game;
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class PlayerInterface;
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class ServerRecvThread;
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class ServerCallback;
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@@ -128,6 +130,9 @@ protected:
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// Protected constructor - this is a singleton.
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ServerRecvStateStartRound();
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void GameRun(Game &curGame, int state);
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PlayerInterface *GetCurrentPlayer(Game &curGame);
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};
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// State: Final.
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