bugfix
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@@ -2753,11 +2753,17 @@ void mainWindowImpl::postRiverRunAnimation3() {
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int nonfoldPlayerCounter = 0;
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PlayerListConstIterator it_c;
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PlayerListConstIterator it_c;
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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nonfoldPlayerCounter++;
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}
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}
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
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@@ -2767,7 +2773,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
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actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_winner.png"));
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actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_winner.png"));
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//show winnercards if more than one player is active TODO
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//show winnercards if more than one player is active TODO
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if ( currentHand->getActivePlayerList()->size() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
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if ( nonfoldPlayerCounter != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
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int j;
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int j;
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int bestHandPos[5];
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int bestHandPos[5];
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