This commit is contained in:
doitux
2007-03-29 00:15:43 +00:00
parent db54e45739
commit c1f7a257f1
8 changed files with 27 additions and 18 deletions
+1 -1
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@@ -36,7 +36,7 @@ public:
virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0; virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
virtual BoardInterface* createBoard() =0; virtual BoardInterface* createBoard() =0;
virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) =0; virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0; virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0; virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0; virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
@@ -35,7 +35,7 @@ HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g,
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; } BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, sC, aS, mB); } PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, avatar, sC, aS, mB); }
PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); } PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); }
+1 -1
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@@ -39,7 +39,7 @@ public:
HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC); HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
BoardInterface* createBoard(); BoardInterface* createBoard();
PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB); PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB);
PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB); PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB); FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB); TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
+1 -1
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@@ -23,7 +23,7 @@
using namespace std; using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0) LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0)
{ {
// myBestHandPosition mit -1 initialisieren // myBestHandPosition mit -1 initialisieren
int i; int i;
+5 -1
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@@ -36,7 +36,7 @@ class BoardInterface;
class LocalPlayer : public PlayerInterface{ class LocalPlayer : public PlayerInterface{
public: public:
LocalPlayer(BoardInterface*, int, std::string, int, bool, int); LocalPlayer(BoardInterface*, int, std::string, std::string, int, bool, int);
~LocalPlayer(); ~LocalPlayer();
@@ -51,6 +51,9 @@ public:
void setMyName(const std::string& theValue) { myName = theValue; } void setMyName(const std::string& theValue) { myName = theValue; }
std::string getMyName() const { return myName; } std::string getMyName() const { return myName; }
void setMyAvatar(const std::string& theValue) { myAvatar = theValue; }
std::string getMyAvatar() const { return myAvatar; }
void setMyCash(const int& theValue) { myCash = theValue; } void setMyCash(const int& theValue) { myCash = theValue; }
int getMyCash() const { return myCash; } int getMyCash() const { return myCash; }
@@ -132,6 +135,7 @@ private:
// Konstanten // Konstanten
int myID; int myID;
std::string myName; std::string myName;
std::string myAvatar;
int myDude; int myDude;
int myDude4; int myDude4;
+3
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@@ -38,6 +38,9 @@ public:
virtual void setMyName(const std::string& theValue) =0; virtual void setMyName(const std::string& theValue) =0;
virtual std::string getMyName() const =0; virtual std::string getMyName() const =0;
virtual void setMyAvatar(const std::string& theValue) =0;
virtual std::string getMyAvatar() const =0;
virtual void setMyCash(const int& theValue) =0; virtual void setMyCash(const int& theValue) =0;
virtual int getMyCash() const =0; virtual int getMyCash() const =0;
+5 -2
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@@ -60,13 +60,16 @@ Game::Game(ConfigFile* c, GuiInterface* g, int qP, int sC, int sB, int gId) : my
PlayerInterface *tempPlayer; PlayerInterface *tempPlayer;
for(i=0; i<myGui->getMaxQuantityPlayers(); i++) { for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
//Namen abfragen //Namen und Avatarpfad abfragen
ostringstream myName; ostringstream myName;
if (i==0) { myName << "MyName"; } if (i==0) { myName << "MyName"; }
else { myName << "Opponent" << i << "Name"; } else { myName << "Opponent" << i << "Name"; }
ostringstream myAvatar;
if (i==0) { myAvatar << "MyAvatar"; }
else { myAvatar << "Opponent" << i << "Avatar"; }
//PlayerObjekte erzeugen //PlayerObjekte erzeugen
tempPlayer = myFactory->createPlayer(actualBoard, i, myConfig->readConfigString(myName.str()), startCash, startQuantityPlayers > i, 0); tempPlayer = myFactory->createPlayer(actualBoard, i, myConfig->readConfigString(myName.str()), myConfig->readConfigString(myAvatar.str()), startCash, startQuantityPlayers > i, 0);
playerArray[i] = tempPlayer; playerArray[i] = tempPlayer;
} }
actualBoard->setPlayer(playerArray); actualBoard->setPlayer(playerArray);
+9 -10
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@@ -799,21 +799,19 @@ void mainWindowImpl::refreshPlayerAvatar() {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
if(!i) { if(!i) {
if(myConfig->readConfigString("MyAvatar") == "") { if(actualHand->getPlayerArray()[0]->getMyAvatar() == "") {
playerAvatarLabelArray[0]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png")); playerAvatarLabelArray[0]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
} }
else { else {
playerAvatarLabelArray[0]->setPixmap(QPixmap(QString::fromStdString(myConfig->readConfigString("MyAvatar")))); playerAvatarLabelArray[0]->setPixmap(QString::fromStdString(actualHand->getPlayerArray()[0]->getMyAvatar()));
} }
} }
else { else {
QString tmp("Opponent"+QString::number(i,10)+"Avatar"); if(actualHand->getPlayerArray()[i]->getMyAvatar() == "") {
if(myConfig->readConfigString(tmp.toStdString()) == "") {
playerAvatarLabelArray[i]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png")); playerAvatarLabelArray[i]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
} }
else { else {
playerAvatarLabelArray[i]->setPixmap(QPixmap(QString::fromStdString(myConfig->readConfigString(tmp.toStdString())))); playerAvatarLabelArray[i]->setPixmap(QString::fromStdString(actualHand->getPlayerArray()[i]->getMyAvatar()));
} }
} }
} }
@@ -947,10 +945,11 @@ void mainWindowImpl::refreshAll() {
void mainWindowImpl::refreshChangePlayer() { void mainWindowImpl::refreshChangePlayer() {
refreshSet(); refreshSet(); // alter
refreshButton(); refreshButton(); // wech
refreshAction(); refreshAction(); // alter
refreshCash(); refreshCash(); // alter
//<refreshGroupbox(int 1, int 2)
} }
void mainWindowImpl::refreshPot() { void mainWindowImpl::refreshPot() {