diff --git a/src/gui/qt/gamelobbydialog.ui b/src/gui/qt/gamelobbydialog.ui
index 8fcf07c2..a884c26c 100644
--- a/src/gui/qt/gamelobbydialog.ui
+++ b/src/gui/qt/gamelobbydialog.ui
@@ -378,7 +378,7 @@
-
- Timeout for player action (sec):
+ Timing:
Qt::AlignRight|Qt::AlignTop|Qt::AlignTrailing
@@ -389,7 +389,7 @@
-
-
+
QLabel { color:rgb(0, 0, 255); }
diff --git a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp
index aa5987c9..11031724 100644
--- a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp
+++ b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp
@@ -317,7 +317,7 @@ void gameLobbyDialogImpl::createGame()
updateDialogBlinds(gameData);
- label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec));
+ label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec));
mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
@@ -471,7 +471,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
updateDialogBlinds(info.data);
- label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
+ label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
treeWidget_connectedPlayers->clear();
PlayerIdList::const_iterator i = info.players.begin();
@@ -760,7 +760,7 @@ void gameLobbyDialogImpl::clearDialog()
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
- label_TimeoutForPlayerAction->setText("");
+ label_GameTiming->setText("");
myGameListModel->clear();
myGameListSelectionModel->clear();
@@ -1135,7 +1135,7 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate()
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
updateDialogBlinds(info.data);
- label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
+ label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec));
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
@@ -1164,7 +1164,7 @@ void gameLobbyDialogImpl::leftGameDialogUpdate()
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
- label_TimeoutForPlayerAction->setText("");
+ label_GameTiming->setText("");
treeWidget_connectedPlayers->clear();
pushButton_StartGame->hide();