BeRo refactoring
This commit is contained in:
@@ -25,19 +25,8 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB), myHand(hi), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRiverRun(1), firstRiverRound(1), firstHeadsUpRiverRound(1), playersTurn(dP), highestCardsValue(0), logBoardCardsDone(0)
|
||||
|
||||
LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB, GAME_STATE_POST_RIVER)
|
||||
{
|
||||
|
||||
myBeRoID = GAME_STATE_POST_RIVER;
|
||||
|
||||
int i;
|
||||
|
||||
//SmallBlind-Position ermitteln
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
|
||||
}
|
||||
cout << "LocalBeroPostRiver erstellt - " << myBeRoID << endl;
|
||||
}
|
||||
|
||||
LocalBeRoPostRiver::~LocalBeRoPostRiver()
|
||||
@@ -45,109 +34,6 @@ LocalBeRoPostRiver::~LocalBeRoPostRiver()
|
||||
}
|
||||
|
||||
|
||||
void LocalBeRoPostRiver::riverRun() {
|
||||
|
||||
cout << "LocalBeroPostRiverRun!!!" << endl;
|
||||
int i;
|
||||
|
||||
if (firstRiverRun) {
|
||||
myHand->getGuiInterface()->dealRiverCard();
|
||||
firstRiverRun = 0;
|
||||
|
||||
}
|
||||
|
||||
else {
|
||||
//log the turned cards
|
||||
if(!logBoardCardsDone) {
|
||||
int tempBoardCardsArray[5];
|
||||
|
||||
myHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
|
||||
logBoardCardsDone = 1;
|
||||
}
|
||||
|
||||
bool allHighestSet = 1;
|
||||
|
||||
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
|
||||
// cout << "Spieler " << i << " Set " << myHand->getPlayerArray()[i]->getMySet() << endl;
|
||||
if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
|
||||
}
|
||||
}
|
||||
// cout << "allHighestSet " << allHighestSet << endl;
|
||||
|
||||
// cout << "firstflopround " << firstRiverRound << endl;
|
||||
|
||||
// prfen, ob River wirklich dran ist
|
||||
if(!firstRiverRound && allHighestSet) {
|
||||
|
||||
// River nicht dran, weil alle Sets gleich sind
|
||||
//also gehe in Turn
|
||||
myHand->setActualRound(4);
|
||||
|
||||
//Action lᅵchen und ActionButtons refresh
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
|
||||
}
|
||||
//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
|
||||
myHand->getBoard()->collectSets();
|
||||
myHand->getBoard()->collectPot();
|
||||
myHand->getGuiInterface()->refreshPot();
|
||||
|
||||
myHand->getGuiInterface()->refreshSet();
|
||||
myHand->getGuiInterface()->refreshCash();
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,0); }
|
||||
|
||||
|
||||
myHand->switchRounds();
|
||||
}
|
||||
else {
|
||||
// River ist wirklich dran
|
||||
|
||||
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
|
||||
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
|
||||
myHand->setBettingRoundsPlayed(3);
|
||||
}
|
||||
|
||||
if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpRiverRound == 1) ) {
|
||||
// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
|
||||
|
||||
// naechsten Spieler ermitteln
|
||||
do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
|
||||
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
|
||||
}
|
||||
else { firstHeadsUpRiverRound = 0; }
|
||||
|
||||
//Spieler-Position vor SmallBlind-Position ermitteln
|
||||
int activePlayerBeforeSmallBlind = smallBlindPosition;
|
||||
do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
|
||||
} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
|
||||
|
||||
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
|
||||
//highlight active players groupbox and clear action
|
||||
myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
|
||||
myHand->getGuiInterface()->refreshAction(playersTurn,0);
|
||||
|
||||
// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
|
||||
// cout << "playersTurn " << playersTurn << endl;
|
||||
// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
|
||||
if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstRiverRound = 0; }
|
||||
|
||||
if(playersTurn == 0) {
|
||||
// Wir sind dran
|
||||
// cout << "actualRound " << myHand->getActualRound() << endl;
|
||||
// cout << "highestSet vor meInAction " << highestSet << endl;
|
||||
myHand->getGuiInterface()->meInAction();
|
||||
}
|
||||
else {
|
||||
//Gegner sind dran
|
||||
myHand->getGuiInterface()->riverAnimation2();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LocalBeRoPostRiver::postRiverRun() {
|
||||
|
||||
int i;
|
||||
@@ -199,12 +85,6 @@ void LocalBeRoPostRiver::postRiverRun() {
|
||||
myHand->getGuiInterface()->postRiverRunAnimation1();
|
||||
}
|
||||
|
||||
void LocalBeRoPostRiver::nextPlayer2() {
|
||||
|
||||
myHand->getPlayerArray()[playersTurn]->action();
|
||||
|
||||
}
|
||||
|
||||
void LocalBeRoPostRiver::distributePot() {
|
||||
|
||||
// int potCalcAllinArray[5][2]; // 0 -> ID , 1 -> AllInCash
|
||||
|
||||
Reference in New Issue
Block a user