BeRo refactoring

This commit is contained in:
doitux
2007-08-07 13:07:39 +00:00
parent 2f76bb82f9
commit c34f683c41
24 changed files with 425 additions and 1337 deletions
-39
View File
@@ -30,45 +30,6 @@ public:
LocalBeRoTurn(HandInterface*, int, int, int, int);
~LocalBeRoTurn();
void setPlayersTurn(int theValue) { playersTurn = theValue; }
int getPlayersTurn() const { return playersTurn; }
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setFirstTurnRound(bool theValue) { firstTurnRound = theValue;}
bool getFirstTurnRound() const { return firstTurnRound;}
void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstTurnRun = false; }
void nextPlayer2();
void run();
private:
HandInterface *myHand;
int myID;
int actualQuantityPlayers;
int dealerPosition;
int smallBlindPosition;
int smallBlind;
int highestSet;
bool firstTurnRun;
bool firstTurnRound;
bool firstHeadsUpTurnRound;
int playersTurn;
bool logBoardCardsDone;
};
#endif