new connected player list in waitforservertostartgame

This commit is contained in:
doitux
2007-05-06 21:15:43 +00:00
parent 476035f791
commit c3e102f745
7 changed files with 67 additions and 32 deletions
+3 -1
View File
@@ -93,7 +93,8 @@ void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHa
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->SignalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->SignalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->SignalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
@@ -101,3 +102,4 @@ void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->SignalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->SignalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }