new connected player list in waitforservertostartgame
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@@ -93,7 +93,8 @@ void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHa
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->SignalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->SignalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->SignalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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@@ -101,3 +102,4 @@ void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->SignalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->SignalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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