new connected player list in waitforservertostartgame
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@@ -93,6 +93,8 @@ public:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(const std::string &playerName);
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void SignalNetClientPlayerLeft(const std::string &playerName);
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void SignalNetClientGameStart(const GameData &gameData);
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