new connected player list in waitforservertostartgame
This commit is contained in:
@@ -93,6 +93,8 @@ public:
|
||||
void SignalNetClientConnect(int actionID);
|
||||
void SignalNetClientGameInfo(int actionID);
|
||||
void SignalNetClientError(int errorID, int osErrorID);
|
||||
void SignalNetClientPlayerJoined(const std::string &playerName);
|
||||
void SignalNetClientPlayerLeft(const std::string &playerName);
|
||||
|
||||
void SignalNetClientGameStart(const GameData &gameData);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user