new connected player list in waitforservertostartgame

This commit is contained in:
doitux
2007-05-06 21:15:43 +00:00
parent 476035f791
commit c3e102f745
7 changed files with 67 additions and 32 deletions
+3
View File
@@ -552,6 +552,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
//Nachrichten Thread-Save
connect(this, SIGNAL(SignalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
connect(this, SIGNAL(SignalNetClientGameInfo(int)), myWaitingForServerGameDialog, SLOT(refresh(int)));
connect(this, SIGNAL(SignalNetClientPlayerJoined(QString)), myWaitingForServerGameDialog, SLOT(addConnectedPlayer(QString)));
connect(this, SIGNAL(SignalNetClientPlayerLeft(QString)), myWaitingForServerGameDialog, SLOT(removePlayer(QString)));
// Errors are handled globally, not within one dialog.
connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
connect(this, SIGNAL(SignalNetClientGameStart(int, int, int, int)), this, SLOT(networkStart(int, int, int, int)));
+3
View File
@@ -96,10 +96,13 @@ signals:
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientPlayerJoined(QString playerName);
void SignalNetClientPlayerLeft(QString playerName);
void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
void SignalNetServerPlayerJoined(QString playerName);
void SignalNetServerPlayerLeft(QString playerName);
public slots:
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!