new connected player list in waitforservertostartgame
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@@ -552,6 +552,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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//Nachrichten Thread-Save
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connect(this, SIGNAL(SignalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(SignalNetClientGameInfo(int)), myWaitingForServerGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(SignalNetClientPlayerJoined(QString)), myWaitingForServerGameDialog, SLOT(addConnectedPlayer(QString)));
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connect(this, SIGNAL(SignalNetClientPlayerLeft(QString)), myWaitingForServerGameDialog, SLOT(removePlayer(QString)));
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(SignalNetClientGameStart(int, int, int, int)), this, SLOT(networkStart(int, int, int, int)));
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@@ -96,10 +96,13 @@ signals:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(QString playerName);
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void SignalNetClientPlayerLeft(QString playerName);
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void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
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void SignalNetServerPlayerJoined(QString playerName);
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void SignalNetServerPlayerLeft(QString playerName);
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public slots:
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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