new connected player list in waitforservertostartgame
This commit is contained in:
@@ -96,10 +96,13 @@ signals:
|
||||
void SignalNetClientConnect(int actionID);
|
||||
void SignalNetClientGameInfo(int actionID);
|
||||
void SignalNetClientError(int errorID, int osErrorID);
|
||||
void SignalNetClientPlayerJoined(QString playerName);
|
||||
void SignalNetClientPlayerLeft(QString playerName);
|
||||
void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
|
||||
void SignalNetServerPlayerJoined(QString playerName);
|
||||
void SignalNetServerPlayerLeft(QString playerName);
|
||||
|
||||
|
||||
public slots:
|
||||
|
||||
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
|
||||
|
||||
Reference in New Issue
Block a user