new connected player list in waitforservertostartgame
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@@ -45,3 +45,17 @@ void waitForServerToStartGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// if (event->key() == 16777220) { pushButton_connect->click(); } //ENTER
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}
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void waitForServerToStartGameDialogImpl::addConnectedPlayer(QString playerName) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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item->setData(0, 0, playerName);
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}
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void waitForServerToStartGameDialogImpl::removePlayer(QString playerName) {
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QList<QTreeWidgetItem *> list = treeWidget->findItems(playerName, Qt::MatchExactly, 0);
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if(!list.empty()) {
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treeWidget->takeTopLevelItem(treeWidget->indexOfTopLevelItem(list[0]));
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}
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}
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@@ -38,6 +38,8 @@ public slots:
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void refresh(int actionID);
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void cancel();
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void keyPressEvent ( QKeyEvent * event );
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void addConnectedPlayer(QString playerName);
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void removePlayer(QString playerName);
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};
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#endif
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