new connected player list in waitforservertostartgame

This commit is contained in:
doitux committed 2007-05-06 21:15:43 +00:00
1 parent 476035f791
commit c3e102f745
7 files changed
+67 -32

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@@ -45,3 +45,17 @@ void waitForServerToStartGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
// if (event->key() == 16777220) { pushButton_connect->click(); } //ENTER
}
void waitForServerToStartGameDialogImpl::addConnectedPlayer(QString playerName) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
item->setData(0, 0, playerName);
}
void waitForServerToStartGameDialogImpl::removePlayer(QString playerName) {
QList<QTreeWidgetItem *> list = treeWidget->findItems(playerName, Qt::MatchExactly, 0);
if(!list.empty()) {
treeWidget->takeTopLevelItem(treeWidget->indexOfTopLevelItem(list[0]));
}
}
@@ -38,6 +38,8 @@ public slots:
void refresh(int actionID);
void cancel();
void keyPressEvent ( QKeyEvent * event );
void addConnectedPlayer(QString playerName);
void removePlayer(QString playerName);
};
#endif