active block handling fixed
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@@ -52,8 +52,8 @@ AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/,
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service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
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service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
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} else {
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} else {
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int blocked = result[0][2];
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int blocked = result[0][2];
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//int active = result[0][5];
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int active = result[0][7];
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if (/*(active != 1) ||*/ (blocked != 0)) {
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if ((active != 1) || (blocked != 0)) {
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service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
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service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
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} else {
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} else {
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mysqlpp::String secret(result[0][1]);
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mysqlpp::String secret(result[0][1]);
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@@ -463,7 +463,7 @@ ServerDBThread::EstablishDBConnection()
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*/
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*/
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prepareNick
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prepareNick
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<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
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<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
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mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
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mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
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prepareAvatarBlacklist
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prepareAvatarBlacklist
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@@ -1382,7 +1382,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
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} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank()
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} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank()
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// @TODO: uncomment in productive
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// @TODO: uncomment in productive
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/*&& tmpData.gameType != GAME_TYPE_RANKING*/ ) {
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/*&& tmpData.gameType != GAME_TYPE_RANKING*/ ) {
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LOG_ERROR('not allowed due to ranklimit');
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LOG_ERROR("not allowed due to ranklimit");
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SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
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SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
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} else {
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} else {
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boost::shared_ptr<ServerGame> game(
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boost::shared_ptr<ServerGame> game(
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