Missing }
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@@ -361,6 +361,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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if (tmpPlayer) {
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if (tmpPlayer) {
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tmpPlayer->setIsSessionActive(true);
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tmpPlayer->setIsSessionActive(true);
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}
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}
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}
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} else {
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} else {
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// Packet processing in subclass.
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// Packet processing in subclass.
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InternalProcessPacket(server, session, packet);
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InternalProcessPacket(server, session, packet);
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