run() -> postRiverRun() in localberopostriver.cpp
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@@ -1894,7 +1894,7 @@ void mainWindowImpl::riverAnimation2() { riverAnimation2Timer->start(nextPlayerS
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void mainWindowImpl::riverAnimation2Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer(); }
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void mainWindowImpl::postRiverAnimation1() { postRiverAnimation1Timer->start(nextPlayerSpeed2); }
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void mainWindowImpl::postRiverAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run(); }
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void mainWindowImpl::postRiverAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->postRiverRun(); }
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void mainWindowImpl::postRiverRunAnimation1() { postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed); }
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