Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.

This commit is contained in:
lotodore
2011-02-11 23:02:29 +00:00
parent 02518c67b2
commit c4b8e567ed
25 changed files with 220 additions and 27 deletions
+4
View File
@@ -223,6 +223,10 @@ void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, con
{
if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientPrivateChatMsg(const string &playerName, const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientPrivateChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientMsgBox(msg);
+1
View File
@@ -123,6 +123,7 @@ public:
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);