Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
This commit is contained in:
@@ -223,6 +223,10 @@ void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, con
|
||||
{
|
||||
if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg);
|
||||
}
|
||||
void ServerGuiWrapper::SignalNetClientPrivateChatMsg(const string &playerName, const string &msg)
|
||||
{
|
||||
if (myClientcb) myClientcb->SignalNetClientPrivateChatMsg(playerName, msg);
|
||||
}
|
||||
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg)
|
||||
{
|
||||
if (myClientcb) myClientcb->SignalNetClientMsgBox(msg);
|
||||
|
||||
@@ -123,6 +123,7 @@ public:
|
||||
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
|
||||
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
|
||||
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
|
||||
void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg);
|
||||
void SignalNetClientWaitDialog();
|
||||
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user