Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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@@ -135,6 +135,7 @@ public:
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientMsgBox(const std::string &msg);
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void SignalNetClientMsgBox(unsigned msgId);
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