Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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@@ -146,6 +146,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientGameChatMsg(QString, QString)), myGuiInterface->getMyW()->getMyChat(), SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myGameLobbyDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientPrivateChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(privateMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientPrivateChatMsg(QString, QString)), myGameLobbyDialog->getMyChat(), SLOT(privateMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientMsgBox(QString)), this, SLOT(networkMessage(QString)));
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connect(this, SIGNAL(signalNetClientMsgBox(unsigned)), this, SLOT(networkMessage(unsigned)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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@@ -100,6 +100,7 @@ signals:
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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void signalNetClientGameChatMsg(QString nickName, QString msg);
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientPrivateChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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void signalNetClientMsgBox(unsigned msgId);
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