Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.

This commit is contained in:
lotodore
2011-02-11 23:02:29 +00:00
parent 02518c67b2
commit c4b8e567ed
25 changed files with 220 additions and 27 deletions
@@ -146,6 +146,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientGameChatMsg(QString, QString)), myGuiInterface->getMyW()->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myGameLobbyDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientPrivateChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(privateMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientPrivateChatMsg(QString, QString)), myGameLobbyDialog->getMyChat(), SLOT(privateMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientMsgBox(QString)), this, SLOT(networkMessage(QString)));
connect(this, SIGNAL(signalNetClientMsgBox(unsigned)), this, SLOT(networkMessage(unsigned)));
connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));