Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.

This commit is contained in:
lotodore
2011-02-11 23:02:29 +00:00
parent 02518c67b2
commit c4b8e567ed
25 changed files with 220 additions and 27 deletions
+1
View File
@@ -58,6 +58,7 @@ public:
virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(unsigned msgId) = 0;
virtual void SignalNetClientWaitDialog() = 0;