Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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@@ -58,6 +58,7 @@ public:
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virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
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virtual void SignalNetClientMsgBox(unsigned msgId) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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