GUI: next steps invitation system
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@@ -17,11 +17,12 @@
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#include "session.h"
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#include "configfile.h"
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#include "gamedata.h"
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#include "game_defs.h"
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#include <net/socket_msg.h>
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#include "mymessagedialogimpl.h"
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0), infoMsgToShowId(0)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0), infoMsgToShowId(0), currentInvitationGameId(0)
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{
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#ifdef __APPLE__
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@@ -1030,7 +1031,7 @@ void gameLobbyDialogImpl::kickPlayer() {
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void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// std::cout << "key" << "\n";
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// qDebug() << event->key() << "\n";
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if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) { myChat->sendMessage(); }
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@@ -1048,7 +1049,7 @@ void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
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// if (event->key() == Qt::Key_N) registeredUserMode();
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// if (event->key() == Qt::Key_N) showInvitationDialog();
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// if (event->key() == Qt::Key_M) guestUserMode();
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}
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@@ -1323,7 +1324,9 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
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void gameLobbyDialogImpl::invitePlayerToCurrentGame()
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{
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qDebug() << "invitePlayer";
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if(!treeWidget_NickList->selectedItems().isEmpty()) {
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mySession->invitePlayerToCurrentGame(treeWidget_NickList->selectedItems().at(0)->data(0, Qt::UserRole).toUInt());
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}\
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}
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void gameLobbyDialogImpl::showInfoMsgBox()
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@@ -1338,3 +1341,32 @@ void gameLobbyDialogImpl::showInfoMsgBox()
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break;
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}
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}
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void gameLobbyDialogImpl::showInvitationDialog(unsigned gameId, unsigned playerIdFrom)
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{
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myMessageDialogImpl dialog(myConfig, this);
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if(dialog.exec(3, tr("You've been invited to the game <b>%1</b> by <b>%2</b>.<br>Do you want to join this game?").arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())).arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdFrom).playerName.c_str())), tr("PokerTH - Info Message"), QPixmap(":/gfx/list_add_user_64.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, false)) {
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mySession->acceptGameInvitation(currentInvitationGameId);
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}
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else {
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mySession->rejectGameInvitation(currentInvitationGameId, DENY_GAME_INVITATION_NO);
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}
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}
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void gameLobbyDialogImpl::chatInfoPlayerInviation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom)
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{
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textBrowser_ChatDisplay->append(tr("<span style='color:blue;'>Player %1 has been invited to %2 by %3.</span>").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdFrom).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())).arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdFrom).playerName.c_str())));
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}
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void gameLobbyDialogImpl::chatInfoPlayerRejectedInviation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason)
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{
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QString string;
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if(reason == DENY_GAME_INVITATION_NO) string = tr("<span style='color:red;'>Player %1 has rejected intivation to %2.</span>");
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if(reason == DENY_GAME_INVITATION_BUSY) string = tr("<span style='color:red;'>Player %1 can not join %2 because he is busy.</span>");
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textBrowser_ChatDisplay->append(string.arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())));
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}
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