Trying to send reason why the player leaves the game.
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@@ -128,7 +128,7 @@ void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (
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void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); }
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void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); }
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void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
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@@ -114,7 +114,7 @@ public:
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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@@ -40,7 +40,7 @@ Log::Log(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), my
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connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
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connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
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connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
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connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
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@@ -323,7 +323,7 @@ void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int card
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}
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void Log::logPlayerLeftMsg(QString playerName) {
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void Log::logPlayerLeftMsg(QString playerName, int wasKicked) {
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myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
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@@ -47,7 +47,7 @@ public slots:
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void logPlayerSitsOut(QString playerName);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void logPlayerLeftMsg(QString playerName);
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void logPlayerLeftMsg(QString playerName, int wasKicked);
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void logNewGameAdminMsg(QString playerName);
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void logPlayerWinGame(QString playerName, int gameID);
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void flushLogAtGame(int gameID);
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@@ -69,7 +69,7 @@ signals:
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void signalLogPlayerSitsOut(QString playerName);
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void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName);
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void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
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void signalLogNewGameAdminMsg(QString playerName);
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void signalLogPlayerWinGame(QString playerName, int gameID);
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void signalFlushLogAtGame(int gameID);
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@@ -25,6 +25,8 @@
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#include "gametableimpl.h"
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#include "startwindowimpl.h"
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#include "configfile.h"
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#include <net/socket_msg.h>
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using namespace std;
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@@ -135,12 +137,12 @@ void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &n
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{
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myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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}
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void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason)
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{
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
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if (!playerName.empty() && playerName[0] != '#')
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myLog->signalLogPlayerLeftMsg(tmpName);
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myLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
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}
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void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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@@ -122,7 +122,7 @@ public:
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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