Fixing network game (ticket #90).
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@@ -1493,17 +1493,17 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
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InternalRemovePlayer(rejoinPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
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} else {
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// Check whether this player is already connected.
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#ifdef POKERTH_OFFICIAL_SERVER
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// If so, and this is a login server, disconnect the already connected player.
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unsigned previousPlayerId = GetPlayerId(session->GetPlayerData()->GetName());
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if (previousPlayerId != 0) {
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#ifdef POKERTH_OFFICIAL_SERVER
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// If so, and this is a login server, disconnect the already connected player.
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InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
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}
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#else
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// If this is a server without password protection, close this new session and return.
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SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
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return;
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// If this is a server without password protection, close this new session and return.
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SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
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return;
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#endif
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}
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}
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// Run postlogin for DB
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