Fixing network game (ticket #90).

This commit is contained in:
lotodore
2012-01-02 10:42:35 +00:00
parent de91b54619
commit c7a4e61d61
+6 -6
View File
@@ -1493,17 +1493,17 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
InternalRemovePlayer(rejoinPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
} else {
// Check whether this player is already connected.
#ifdef POKERTH_OFFICIAL_SERVER
// If so, and this is a login server, disconnect the already connected player.
unsigned previousPlayerId = GetPlayerId(session->GetPlayerData()->GetName());
if (previousPlayerId != 0) {
#ifdef POKERTH_OFFICIAL_SERVER
// If so, and this is a login server, disconnect the already connected player.
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
}
#else
// If this is a server without password protection, close this new session and return.
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return;
// If this is a server without password protection, close this new session and return.
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return;
#endif
}
}
// Run postlogin for DB