BeRo refactoring
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@@ -48,23 +48,26 @@ LocalBeRoFlop::~LocalBeRoFlop()
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void LocalBeRoFlop::run() {
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cout << "LocalBeroFlopRun!!!" << endl;
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int i;
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if (firstFlopRun) {
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myHand->getGuiInterface()->dealFlopCards();
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firstFlopRun = 0;
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}
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else {
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//log the turned cards
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if(!logBoardCardsDone) {
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int tempBoardCardsArray[5];
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myHand->getBoard()->getMyCards(tempBoardCardsArray);
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myHand->getGuiInterface()->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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logBoardCardsDone = 1;
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}
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bool allHighestSet = 1;
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@@ -76,8 +79,6 @@ void LocalBeRoFlop::run() {
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}
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}
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// cout << "firstflopround " << firstFlopRound << endl;
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// prfen, ob Flop wirklich dran ist
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if(!firstFlopRound && allHighestSet) {
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@@ -127,21 +128,15 @@ void LocalBeRoFlop::run() {
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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myHand->getGuiInterface()->refreshAction(playersTurn,0);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstFlopRound = 0; }
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->flopAnimation2();
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}
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}
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