BeRo refactoring
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@@ -165,11 +165,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// Dealer, SB, BB bestimmen
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assignButtons();
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myBeRoFactory = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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int currentRound = actualRound; // for Lothar ;-)
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myBeRo = myBeRoFactory->createBeRo();
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myBeRo = myFactory->createBeRo(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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}
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