fix missing signals in startwinwdow
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@@ -155,15 +155,15 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int)));
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connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
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connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
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connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
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connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
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connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
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connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
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// connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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// connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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// connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
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// connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
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// connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
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// connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
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// connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
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// connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
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// connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
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connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(unsigned, QString)));
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connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(unsigned)));
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@@ -84,15 +84,15 @@ signals:
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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void signalIrcConnect(QString server);
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void signalIrcSelfJoined(QString nickName, QString channel);
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void signalIrcPlayerJoined(QString nickName);
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void signalIrcPlayerChanged(QString oldNick, QString newNick);
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void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalIrcPlayerLeft(QString nickName);
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void signalIrcChatMessage(QString nickName, QString msg);
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void signalIrcError(int errorCode);
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void signalIrcServerError(int errorCode);
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// void signalIrcConnect(QString server);
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// void signalIrcSelfJoined(QString nickName, QString channel);
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// void signalIrcPlayerJoined(QString nickName);
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// void signalIrcPlayerChanged(QString oldNick, QString newNick);
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// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
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// void signalIrcPlayerLeft(QString nickName);
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// void signalIrcChatMessage(QString nickName, QString msg);
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// void signalIrcError(int errorCode);
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// void signalIrcServerError(int errorCode);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalLobbyPlayerLeft(unsigned playerId);
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