fix missing signals in startwinwdow

This commit is contained in:
doitux
2009-08-16 12:54:10 +00:00
parent 7a518fab76
commit c88b6b292d
3 changed files with 27 additions and 27 deletions
+9 -9
View File
@@ -155,15 +155,15 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int)));
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
// connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
// connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
// connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
// connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
// connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
// connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
// connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
// connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
// connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(unsigned, QString)));
connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(unsigned)));
+9 -9
View File
@@ -84,15 +84,15 @@ signals:
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalIrcConnect(QString server);
void signalIrcSelfJoined(QString nickName, QString channel);
void signalIrcPlayerJoined(QString nickName);
void signalIrcPlayerChanged(QString oldNick, QString newNick);
void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalIrcPlayerLeft(QString nickName);
void signalIrcChatMessage(QString nickName, QString msg);
void signalIrcError(int errorCode);
void signalIrcServerError(int errorCode);
// void signalIrcConnect(QString server);
// void signalIrcSelfJoined(QString nickName, QString channel);
// void signalIrcPlayerJoined(QString nickName);
// void signalIrcPlayerChanged(QString oldNick, QString newNick);
// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
// void signalIrcPlayerLeft(QString nickName);
// void signalIrcChatMessage(QString nickName, QString msg);
// void signalIrcError(int errorCode);
// void signalIrcServerError(int errorCode);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);