fix missing signals in startwinwdow

This commit is contained in:
doitux
2009-08-16 12:54:10 +00:00
parent 7a518fab76
commit c88b6b292d
3 changed files with 27 additions and 27 deletions
+9 -9
View File
@@ -172,15 +172,15 @@ void GuiWrapper::SignalNetClientMsgBox(const string &msg) { myStartWindow->signa
void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { } void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myStartWindow->signalNetServerError(errorID, osErrorID); } void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myStartWindow->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); } void GuiWrapper::SignalIrcConnect(const string &/*server*/) { /*myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str()));*/ }
void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); } void GuiWrapper::SignalIrcSelfJoined(const string &/*nickName*/, const string &/*channel*/) { /*myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str()));*/ }
void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); } void GuiWrapper::SignalIrcPlayerJoined(const string &/*nickName*/) { /*myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str()));*/ }
void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); } void GuiWrapper::SignalIrcPlayerChanged(const string &/*oldNick*/, const string &/*newNick*/) {/* myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str()));*/ }
void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); } void GuiWrapper::SignalIrcPlayerKicked(const std::string &/*nickName*/, const std::string &/*byWhom*/, const std::string &/*reason*/) { /*myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str()));*/ }
void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); } void GuiWrapper::SignalIrcPlayerLeft(const std::string &/*nickName*/) { /*myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str()));*/ }
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); } void GuiWrapper::SignalIrcChatMsg(const std::string &/*nickName*/, const std::string &/*msg*/) { /*myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str()));*/ }
void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); } void GuiWrapper::SignalIrcError(int /*errorCode*/) { /*myStartWindow->signalIrcError(errorCode);*/ }
void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); } void GuiWrapper::SignalIrcServerError(int /*errorCode*/) {/*myStartWindow->signalIrcServerError(errorCode);*/ }
void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickName) { myStartWindow->signalLobbyPlayerJoined(playerId, QString::fromUtf8(nickName.c_str())); } void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickName) { myStartWindow->signalLobbyPlayerJoined(playerId, QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); } void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
+9 -9
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@@ -155,15 +155,15 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int))); connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int)));
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>))); connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString))); // connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString))); // connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString))); // connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString))); // connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString))); // connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString))); // connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString))); // connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int))); // connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int))); // connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(unsigned, QString))); connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(unsigned, QString)));
connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString))); connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(unsigned))); connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(unsigned)));
+9 -9
View File
@@ -84,15 +84,15 @@ signals:
void signalNetClientLobbyChatMsg(QString nickName, QString msg); void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg); void signalNetClientMsgBox(QString msg);
void signalIrcConnect(QString server); // void signalIrcConnect(QString server);
void signalIrcSelfJoined(QString nickName, QString channel); // void signalIrcSelfJoined(QString nickName, QString channel);
void signalIrcPlayerJoined(QString nickName); // void signalIrcPlayerJoined(QString nickName);
void signalIrcPlayerChanged(QString oldNick, QString newNick); // void signalIrcPlayerChanged(QString oldNick, QString newNick);
void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason); // void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalIrcPlayerLeft(QString nickName); // void signalIrcPlayerLeft(QString nickName);
void signalIrcChatMessage(QString nickName, QString msg); // void signalIrcChatMessage(QString nickName, QString msg);
void signalIrcError(int errorCode); // void signalIrcError(int errorCode);
void signalIrcServerError(int errorCode); // void signalIrcServerError(int errorCode);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName); void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason); void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId); void signalLobbyPlayerLeft(unsigned playerId);