More verbose logging for the server.
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@@ -41,11 +41,14 @@ ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id,
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m_stateTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::manual_start),
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m_stateTimerFlag(0)
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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m_receiver.reset(new ReceiverHelper);
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}
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ServerGameThread::~ServerGameThread()
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{
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LOG_VERBOSE("Game object " << GetId() << " destructed.");
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}
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u_int32_t
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@@ -106,6 +109,8 @@ ServerGameThread::RemoveAllSessions()
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void
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ServerGameThread::Main()
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{
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LOG_VERBOSE("Game thread " << GetId() << "started.");
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SetState(SERVER_INITIAL_STATE::Instance());
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try
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@@ -138,6 +143,8 @@ ServerGameThread::Main()
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ResetComputerPlayerList();
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GetLobbyThread().RemoveGame(GetId());
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LOG_VERBOSE("Game thread " << GetId() << "terminating.");
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}
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void
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